Oh anon, immortal leader of one of the chosen civilizations, you and fellow anons must direct the peoples of <insert civ here> to full glory. You see there is computer terminal out there with one highly driven fellow who has decided to play a game. A game against himself. For days this fellow played, directing all the moves for each of the ten nations placed on the map of a civ5 game, taking the time and putting in the effort to fully reach the potential of each of the nations. But now he offers up one of these nations for you to direct. Will you lead that civilization to new heights, or will it fall and turn to sand in your hands.
Welcome, so I'm playing a civilization 5 game with the two major expansions. It's a hotseat game, meaning I'm controlling all the players in the game, and I've been doing it for awhile. I'm the kind of guy who used to play monopoly against himself when I was a child, I have a very active imagination and I thought, why not play a full civ game in which I play to the best of my ability for each nation? And that's what I've begun to do, I'm already 120 turns into the game which really translates to I've played 1,200 turns for each nation on the map(mostly consisting of figuring out the best resource collection tactics and moving units to explore the map, REAL fascinating guys realllll fascinating stuff). I'm hoping to play the game in a way that leads to some really fun political events, crusades/proxy wars/neo-imperialism/territory disputes, we could have religions based around the sun pony, and another religion based on the moon pony(get a catholic/orthodox religion divide in the mix), just think "Super Model UN". When it comes to wars/diplomacy I'm going to play each nation to the best of my ability's, so the game is going to be as fair as I possible can make it when it comes to how nations treat each other.
Final thing, this is going to be a long long long long game, I LOVE civilization, but even I get tired of playing 100's of turns to get a 10 turn farm to be built. So I'm moving at the pace of 10 turns a day(or 10 turns for each player, equaling 100 turns), so everyday at some consistent time I'll check in, give updates, look for the inputs that you have for the next moves or what to build. Think of it like a news site, a slowly evolving world you can come back and check in on daily.
Anyway's let me introduce you to the nations around the our little world. First up, we have the Zulu. Pretty good starting position, but wasn't really going for faith(I figure whatever you guys would want to create a religion around Celestia, so this wouldn't be the best civilization for that). I'm going to go though and present each civ with a map/social policy's/tech tree, feel free to ask for more information on any of these nations. More to come in the next post
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>>846>city placements along the river next to the lake near Krakowboth of these places look good, those where the spots I had in mind, along the river, possibly could steal the marble from Mongolia someday, and it might be close to Krakow but it still will function pretty decently with a few hills and room for farms south of the river.
I think the eastern most tile you marked would be perfect, it would get us the elephant and the horse imminently and really block off Mongolia, it just means we don't get the iron to the north west, but another city could be set up there, in the way you talked about how the southern city could act like a land claim, and build another city later to grab the copper.
>In order to completely block off territory from the Mongols, we'd need a second city in the south. (Do cities in Civ 5 have up to three tiles expansion from the center?)They do have three tile expansion rage from the city center. The placement on the plains wouldn't be able to reach the copper, but it would reach the oasis, and building the other city could be set on a hill would give us the stone/sheep/copper/tons of production mines
The Iron on the hill/coast might not be worth getting because of Krakow's placement.
>>846>can Krakow build a second settler anytime soonI'm thinking
1. Start building a mine next to Krakow
2. Finish the granary
3. Start building a settler
4. Finish the mine
5. Cut down the forest with the iron resource
6. the extra production from the forest will finish/rush the settler
7. build the mine for the Iron resource once the forest is cut down
I say it's best to develop and fortify one's own territory before expanding, merely out of principle.
>>848Now that's a good plan
>>847It looks like the tile on the river next to the stone is a clear best option now. As for the Iron resource, it looks like it will be within the city limits of a future coastal city next to the fish resource
>>849I always went to set up an a claim for a territory for my civilization to expand into as soon as possible, blocking off the expansion of other civilizations into that territory and providing the most territory possible for my civilization
>>850>I always went to set up an a claim for a territory for my civilization to expand into as soon as possible, blocking off the expansion of other civilizations into that territory and providing the most territory possible for my civilizationAh, good call. Don't neglect the Vaderland though.
Nice, the game continues..
It will be one nation under God.